using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TurretManager : MonoBehaviour
{
    public Renderer material;
    // Start is called before the first frame update
    public void CreateTower(GameObject go,Transform root)
    {
        go = Instantiate(go);
        go.transform.SetParent(root);
        go.transform.position += new Vector3(0, 1, 0);
    }
    

}
